One thing collectors have noticed since the release of Bandai's Limit Breaker Series is the identical sculpt similarities between these figures and their Dragon Stars counterparts. The differences are so minimal that they mainly come down to scale and articulation. In this article, we’ll look at some comparisons so you can come to the same conclusion.
Once you get to know both Bandai collections thoroughly, the similarity between them becomes evident. To demonstrate this visually, we’ve prepared a comparison image of the Gohan Beast figures from both the Limit Breaker Series and Dragon Stars, so you can join us in this analysis.
If we look at their hair, each strand is sculpted identically. When examining their faces, we notice that, aside from some paint details, they are practically the same. But the ultimate proof lies in the folds of the belt and clothing, where the matches are so precise that there’s no room for doubt.
Now, you might say: "I don’t see them as exactly the same." And you’re partly right, as the main difference lies in the articulation. These figures are based on a 3D-rendered model, to which an articulated structure is applied for the Dragon Stars line. This process causes a slight modification in the aesthetic, as the design loses some fidelity to gain mobility.
However, when holding them in hand, the most obvious difference is not just the articulation, but also the size. While the Dragon Stars figures are about 15 cm tall, the Limit Breaker Series figures reach 30 cm.
Bandai is applying a strategy that, so far, has worked very well for them, saving a considerable amount of money in pre-production.
First, they reuse the same render or 3D model for two different figures: one in 1/12 scale (Dragon Stars) and the other in 1/6 scale (Limit Breaker Series). This method reduces costs in the development phase by allowing them to optimize resources without the need to sculpt each figure from scratch.
Additionally, the Limit Breaker Series collection is released after Dragon Stars, giving Bandai a strategic advantage. Before launching a figure in the 30 cm line, they already have statistical data on character demand in the smaller collection. This way, they can more accurately select which figures to release in Limit Breaker, ensuring a higher success rate.
For this reason, while Dragon Stars surpasses 100 releases, the Limit Breaker collection barely exceeds 30, as its catalog is based on more calculated and secure decisions.
Here is a sample of some of the Limit Breaker and Dragon Stars Series figures from Bandai that we have cataloged on our page:
Here is a sample of everything you can find on the portal, from Dragon Stars or SH Figuarts figures, Dragon Ball Super, Heroes manga, or the Compendiums, to Sparking Zero and the very first game released on the Game Boy Color.
The PlayStation Video CD (SCPH-5903) was an exclusive model for Asia (NTSC-J), based on the SCPH-5000 model, but with the particular feature of being able to play Video CDs.
This model has lighter colors and is the only one capable of playing Video CDs out of the box, without any additional hardware.
This model is considered very rare and a collector’s item, due to its unique features such as VCD support, its white design, and the limited number that was manufactured.
The SNES-101 or Super Nintendo Jr. was released 6 years after the original SNES in USA, redesigning and compacting the console, making it cheaper and more accessible, since the N64 was already on the market.
This console has a Japanese sister version named Super Famicom Jr., sharing the same cartridge compatibility issues, but this time sharing the design.
This model only features composite AV output.
Dragon Ball: Daimaō Fukkatsu is the second game/cartridge of Dragon Ball released for the NES in 1988, while the DB anime and manga were still airing. Officially, it never left Japan.
It is a card battle game where we move around a map to earn cards, fight opponents, and progress through the story.
The story tells the events of the Piccolo Daimaō Saga from classic Dragon Ball, but with many creative liberties. For example, the story begins with Krillin’s death, but at Kame House, instead of during the Tenkaichi Budokai.
A game for true enthusiasts of the card game genre.
The first Sega Genesis, the American version of the Mega Drive, was released on August 14, 1989, as part of the fourth generation of consoles. It retained the power of the Japanese model, with its 16-bit processor, but was redesigned to fit the North American market.
It offered stereo sound, AV output, and compatibility with most of the accessories released later. Unlike the Japanese version, its cartridges had a different shape and used the NTSC-U (60 Hz) system, creating regional incompatibility with games from other regions.
Later on, SEGA released revisions like the Genesis 2 and Genesis 3, which were more compact and affordable while maintaining the same core performance, though with minor changes in connectivity and design.